Part 6: Your Complete Publisher Readiness Strategy
- Jul 21
- 5 min read
Part 6 of our 6-part series on publisher readiness for game developers and studios
"I spent almost two years preparing to reach out to publishers, but I was building everything randomly. I wish I'd had a plan from the beginning."
Riley's reflection captures something most developers experience when they start taking publisher partnerships seriously. After eighteen months of scattered preparation revising documentation, attending random networking events, and trying different submission approaches, Riley realized they were working harder, not smarter.
We worked with Riley to create a more deliberate readiness development plan and, six months later, their team secured a publishing deal and went on to have a harmonious and mutually beneficial partnership. The difference wasn't more effort, it was more intentionality.
That's what this final article of our publisher readiness series is about: taking everything you've learned and turning it into a personalized strategy that actually works.
Making Sense of What You've Learned
If you've been following the series, you've probably gathered insights about the different aspects, or dimensions, of publisher readiness. Maybe you discovered that your submission materials need work, your collaboration style could use strengthening, or that your documentation is stronger than you realized.
But the challenge many developers face isn't lack of information, it's figuring out how to turn it all into something actionable and achievable. If you feel overwhelmed by the idea of putting what you’ve learned into practice, I promise you’re not alone.
Let’s do it together.
If you took any of the assessments, self-reviews, or quizzes from the previous articles in the series, start by gathering all those results into one place or document. That includes the general readiness evaluation from Part 2, the submission review from Part 3, evaluation preparation from Part 4, and your collaboration style from Part 5.
(If you don’t have those results, I highly recommend that you return to the previous articles first, this exercise won’t be very helpful without that context.)
Now, you need to look for patterns across everything you've discovered about your readiness, not just individual assessment results or feedback. As you look over these dimensions, you're looking for three things:
First, where are you already strong? This becomes your foundation, the area you can build from and leverage to develop other skills more efficiently.
Second, what's your biggest obstacle? This is the gap most likely to prevent partnership success, which makes it your priority focus.
Third, what's realistic given your timeline and limitations? Your readiness plan needs to work with your actual life and goals, not an idealized version.
In Riley’s case, the pattern was clear once they stepped back to see it. Their technical and planning skills were solid - documentation, project management, and game design fundamentals were all in good shape, but human skills needed serious work. Collaboration felt uncomfortable, and their submission materials, while technically flawless, didn't communicate well to external audiences.
That pattern helped us understand how to build the right readiness strategy. We could leverage Riley’s strong foundation in planning and documentation to improve their collaboration and communication skills.
Three Approaches to Building Readiness
Once you understand your pattern, you can choose the development approach that makes the most sense for your situation. Most developers fit into one of three categories, but you might also fit between categories.
Foundation Building is for developers who are newer to thinking about publisher partnerships or have gaps across multiple areas. If this is you, your focus should be on building fundamental skills across all the readiness areas we've covered: thoughtful planning, professional communication, industry understanding, and a partnership mindset. The key here is sustainable skill building that you can maintain alongside other priorities. You're not trying to become perfect at everything overnight; you're building a solid base you can develop over time. This can take twelve to eighteen months of steady, consistent work.
Targeted Development is for developers who have solid foundations in some readiness areas but clear gaps in others. This was Riley's situation. If this sounds like you, your strategy is to leverage your existing strengths while addressing your biggest obstacles. You might spend most of your energy on the one or two areas that need the most work, while using your stronger skills to support that development. This approach can take six to twelve months of focused effort.
Optimization and Refinement is for developers who are already strong across most readiness areas and are preparing for, or engaged in, active publisher outreach. Your focus is polishing what you have, developing competitive advantages, and building relationships with target publishers. You're not learning new skills so much as toning existing ones and positioning yourself strategically. This phase typically takes three to six months of refinement work.
The approach you choose should feel manageable and realistic. You're not racing against a deadline unless you actually have one, and sustainable progress is more valuable than preparation that burns you out.
How Integration Actually Works: Riley's Story
Now, let me show you how this strategy integration process worked for Riley.
As you’ll recall, Riley’s pattern was strong technical and planning skills, but significant gaps in collaboration and communication. Their natural collaboration style was highly independent. They found external feedback disruptive and had never considered what sharing creative control with a publisher would actually feel like. Their submission materials felt dry and difficult for outsiders to understand.
Riley’s biggest obstacle wasn't technical, it was interpersonal. If they couldn't collaborate effectively, even the best documentation wouldn't matter. But again, their strength in planning and organization could actually help them build collaboration and communication skills more strategically.
Once Riley decided on those two areas of focus, we used a Targeted Development approach to create a six-month plan that felt manageable alongside ongoing game development and other life priorities.
Here’s what we ended up with:
Months 1-2 concentrated on collaboration through low-stakes practice—participating in developer communities, seeking external feedback, and treating playtesting as collaboration practice.
Months 3-4 applied this collaborative mindset to rewrite submission materials from the publisher's perspective, making them feel like conversation starters rather than technical presentations.
Months 5-6 integrated both skillsets to build authentic relationships with industry professionals. Riley attended conferences differently, approached networking as relationship building rather than pitch delivery, and started having genuine conversations with people who could potentially help.
The result wasn't just a publisher deal, it was a deeper sense of confidence. By the time Riley started having serious partnership conversations, they felt prepared not just to pitch the game, but to be a capable leader who could navigate their team through the collaborative relationship that would follow.
Creating Your Own Action Plan
Now it's your turn to create a plan that works for your specific situation and patterns. Our Publisher Readiness Strategy Builder can help you get started. With this tool, you’ll assess your current readiness across the four key dimensions we've covered, identify your priority focus areas, and receive an action plan tailored to your timeline and biggest concerns.
After implementation, remember to have regular check-ins with yourself. Schedule reviews to evaluate your progress honestly and set milestones that represent real capability growth, like successfully incorporating feedback from external playtesters, having a productive conversation with an industry professional, or creating submission materials that get positive responses.
And plan for adjustments. Your professional development won't unfold in a perfectly linear way, and that's completely normal. Maybe you'll discover that collaboration comes more naturally than you expected, or that your submission skills need more work than you initially thought. The goal isn't to stick rigidly to your original plan, it's to make steady intentional progress toward sustainable publisher readiness.
From Scattered to Strategic
Riley's transformation from scattered preparation to strategic development illustrates something important: the difference between working hard and working smart when it comes to publisher readiness.
Most developers understand that professional documentation, strong communication skills, and a collaborative mindset are valuable. But without a systematic approach to building these skills, it's easy to spend months or years on random improvement that doesn't add up to meaningful growth.
The developers who succeed in publisher partnerships aren't necessarily the most "talented" or experienced—they're the ones who prepare thoughtfully, communicate clearly, and approach collaboration with professionalism and genuine enthusiasm.
And that can absolutely be you.




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